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Wallhack and chams

For seeing players through walls — Wallhack boxes, skeleton or chams? Chams feel distracting.

ESP

everon_barn OP
Wallhack silhouettes on players through a wall in ARMA Reforger

New to this. For a Wallhack, do you run boxes, skeleton or chams? The filled boxes look cool but feel distracting in an actual fight.

Trying to find the cleanest wallhack and chams setup that still reads well in Arland compounds at close range.

7 Replies

  1. arland_motel

    Box + distance + team visibility for me. Skeleton on close maps like Arland compounds, filled boxes off — too distracting in a fight, like you said.

  2. monthly_try

    Filled chams look great in screenshots and terrible when you actually need to shoot. I keep them off.

  3. arma_staff Staff ✓ Solution

    Run boxes + health/name/weapon tags for general play. Skeleton helps at close range and filled boxes are optional. Tune colors and draw distance so it stays readable.

  4. everon_barn OP

    Does team visibility hide friendlies?

  5. arland_motel

    It flags who is actually on the other team, so you react to real threats instead of your whole squad.

  6. radio_net

    On Arland I run skeleton plus a short draw distance. Anything past a compound is noise in there.

  7. everon_barn OP

    Boxes + team visibility + skeleton on Arland it is. Way cleaner, thanks.

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